Game control ideas

Any other ideas that does not fit to the specific categories.

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HokanPL
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Game control ideas

Post by HokanPL » Fri Oct 09, 2015 10:50 pm

1. Patrol option: Unit is walking from point A to point B and return, and again, and again. Patrol function is off if enemy is in sight area of this unit.

2. The same like above but: when 1 unit from the group reaches point A, rest of them are starting to move to point B etc. And when one of them sees the enemy, the function is off for whole group.

Give here your dreams, trigger-commandos :P

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COOLguy
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Re: New triggers for editor

Post by COOLguy » Fri Oct 09, 2015 11:10 pm

That's not really a trigger is it? More a variant of waypoints?
Thanks!
Josh

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TheBluePhoenix
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Re: New triggers for editor

Post by TheBluePhoenix » Sat Oct 10, 2015 8:43 am

A trigger which should be added is to allow left over units of some previous map of a campaign to be reused in the next map. It will kind of increase the importance of each unit provided at the starting of the map
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


Stratego (dev)
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Re: New triggers for editor

Post by Stratego (dev) » Sat Oct 10, 2015 9:00 am

neither of this is a trigger. and please open new topics for every idea, so we can easily mark its status (IMPLEMENTED/ANSWERED/PEND)

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TheBluePhoenix
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Re: New triggers for editor

Post by TheBluePhoenix » Sat Oct 10, 2015 9:30 am

Wat about the one i suggested?? Does that qualify as a trigger
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


Stratego (dev)
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Re: New triggers for editor

Post by Stratego (dev) » Sat Oct 10, 2015 10:30 am

no, that is a "unit command" like a waypoint as CoolGuy identified.

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TheBluePhoenix
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Re: New triggers for editor

Post by TheBluePhoenix » Sat Oct 10, 2015 3:39 pm

I dont understand- winning a map would trigger the effect that all remaining units be sent to the next map at a specific area
How does this not qualify for a trigger?
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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COOLguy
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Re: New triggers for editor

Post by COOLguy » Sat Oct 10, 2015 6:20 pm

This would be a new gameplay or UI. Triggers only operate on one map while it is being played. You are talking about something that operates over several maps, so a "whole game" operation and not a trigger.
Thanks!
Josh

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TheBluePhoenix
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Re: Came control ideas

Post by TheBluePhoenix » Sat Oct 10, 2015 7:55 pm

Hmmm ok...
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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