Swamp terrarian

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Midonik
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Swamp terrarian

Post by Midonik » Sun Oct 02, 2016 3:00 pm

It would be impassible to pass for normal units (or slow it to 1) and ships might cant pass it too. (In Aof unit with can move at water will pass it normal,I think)
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DoomCarrot
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Re: Swamp terrarian

Post by DoomCarrot » Sun Oct 02, 2016 6:23 pm

Cool idea!
The day is coming when a single carrot, freshly observed, will set off a revolution.

Midonik
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Re: Swamp terrarian

Post by Midonik » Sun Oct 02, 2016 6:25 pm

Can you make image of it?
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

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Detros
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Re: Swamp terrarian

Post by Detros » Tue Dec 13, 2016 9:50 pm

Would you like it in this lichen style or do you want it more browny? Or maybe with some small pools of water?
Image

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DoomCarrot
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Re: Swamp terrarian

Post by DoomCarrot » Sat Dec 24, 2016 7:09 pm

You must make different tiles so that it can merge with grass/sand/water/etc.
The day is coming when a single carrot, freshly observed, will set off a revolution.

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Detros
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Re: Swamp terrarian

Post by Detros » Sun Dec 25, 2016 8:07 am

DoomCarrot wrote:You must make different tiles so that it can merge with grass/sand/water/etc.
What all variants of borders are needed? Is it listed somewhere?
But first, before making those variants, let's figure out the middle part - do you like that one lichen one or not?

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DoomCarrot
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Re: Swamp terrarian

Post by DoomCarrot » Tue Dec 27, 2016 2:08 am

I believe there is a tileset somewhere in the faq, but you could always just email daniel for it.
The day is coming when a single carrot, freshly observed, will set off a revolution.

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