Repeating Triggers IMPLEMENTED

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Puss_in_Boots
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Repeating Triggers IMPLEMENTED

Post by Puss_in_Boots » Wed Aug 09, 2017 12:46 am

Helps with creating unique effects for RPG like games.

This is essentially a trigger that keeps checking if the condition is met even after it is activated. It will stop checking when the trigger is deactivated by another trigger.

This takes very long repetion of trigger adding out of map editing.
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Stratego (dev)
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Re: Repeating Triggers

Post by Stratego (dev) » Wed Aug 09, 2017 9:07 am

i believe you can do it already, simply re-activate an already fired trigger. or isnt that working? or isnt that good for it?

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LordOfAles
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Re: Repeating Triggers

Post by LordOfAles » Wed Aug 09, 2017 9:51 am

It can work like "trigger looping" in AOE
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Puss_in_Boots
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Re: Repeating Triggers

Post by Puss_in_Boots » Thu Aug 10, 2017 1:57 am

It is possible to loop the triggers, but that would require two more triggers that will loop eachother in order to loop the triggers you want to be looped. I think there should be a more simpler way to loop them.
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LordOfAles
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Re: Repeating Triggers

Post by LordOfAles » Thu Aug 10, 2017 8:51 am

Maybe a new trigger Eff:Trigger Loop Nr1
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Stratego (dev)
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Re: Repeating Triggers IMPLEMENTED

Post by Stratego (dev) » Thu Aug 10, 2017 6:20 pm

ok, it is in uos 40

Stratego (dev)
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Re: Repeating Triggers IMPLEMENTED

Post by Stratego (dev) » Thu Aug 10, 2017 6:43 pm

can somebody help me actaulize the mapeditor help html?
we need to put in this new feature
also i see that the screenshots are also old, might use some new screenshots with bubbles.

would be awesome - thanks!

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