New AI type for campains

Any other ideas that does not fit to the specific categories.

Moderator: Endru1241

Post Reply
User avatar
makazuwr32
Posts: 4470
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

New AI type for campains

Post by makazuwr32 » Sun Sep 08, 2019 9:34 am

In many maps i wanted to make wandering around citizens and such who can't be targeted by player (because they are allies).

One way to make this is making trigger that will loop again and again. This increases weight of maps a lot.

Another way is to make AI-Passive that will use John AI but can be made as ally to player so player won't be able to demolish city and kill the innocent citizens of own town.

@Stratego (dev) can you make it?
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Stratego (dev)
Site Admin
Posts: 9666
Joined: Fri Apr 25, 2014 9:28 pm

Re: New AI type for campains

Post by Stratego (dev) » Sun Sep 08, 2019 1:38 pm

i can make anything - only matter of time :)
(currently i am swamped sorry)

User avatar
makazuwr32
Posts: 4470
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: New AI type for campains

Post by makazuwr32 » Sun Sep 08, 2019 4:47 pm

This will bring to my campain lots of life and will save at least 500 triggers in one of my map for living environment.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Post Reply

Return to “Others”