Raft

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silentz27
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Re: Raft

Post by silentz27 » Fri May 15, 2015 10:38 am

OK let's see who will agree too
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Darkknight
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Re: Raft

Post by Darkknight » Fri May 15, 2015 2:13 pm

silentz27 wrote:Raft are can carry only flesh unit because when you carry in this a catapult or ram this will be sink because its to much heavy
Yes it should not carry catapulys or rams. Only 2 flesh and blood units

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RiverRaider 1097
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Re: Raft

Post by RiverRaider 1097 » Sat May 16, 2015 6:28 pm

Agree totally just flesh units, boats should carry the rest :)
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Alexander82
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Re: Raft

Post by Alexander82 » Sun May 17, 2015 5:34 pm

it would be pretty useful in maps where you start the game in a little island of a few squares (but with the 1hp life is something like a way to go for all or nothing)
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Darkknight
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Re: Raft

Post by Darkknight » Mon May 18, 2015 12:08 pm

1/2 hp could be too weak. 4 health would be good

cakidtraptinid
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Re: Raft

Post by cakidtraptinid » Mon May 18, 2015 6:25 pm

Make raft move only "x" spaces then fixed in place like a bridge. Used more like a mobile bridge than a transport.

silentz27
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Re: Raft

Post by silentz27 » Tue May 19, 2015 12:32 am

I have a idea the special skills of these unit is he can put and carry by the ships transport and wagons he he what do you think guise in the history the ships carry a small boat and raft because the ship cannot go nearby in the land so they should pull out their raft and mini boat to in the land
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Darkknight
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Re: Raft

Post by Darkknight » Tue May 19, 2015 1:02 pm

silentz27 wrote:I have a idea the special skills of these unit is he can put and carry by the ships transport and wagons he he what do you think guise in the history the ships carry a small boat and raft because the ship cannot go nearby in the land so they should pull out their raft and mini boat to in the land
No. I think it should be used as a fast building transport which breaks easily

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COOLguy
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Re: Raft

Post by COOLguy » Tue May 19, 2015 2:22 pm

I second Darkknight.
Thanks!
Josh

silentz27
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Re: Raft

Post by silentz27 » Tue May 19, 2015 3:08 pm

That's right but this unit is light so the ships and transport can carry these
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Darkknight
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Re: Raft

Post by Darkknight » Wed May 20, 2015 9:02 am

silentz27 wrote:That's right but this unit is light so the ships and transport can carry these
No one will cary rafts in transport because 1) transport have more movement so it will be faster takeing thier units to land by just using the transport than using a raft inside a transport. 2) It takes time to move raft out of transport and moving units in transport and moving it. 3) Raft has lower health than transportships.

cakidtraptinid
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Re: Raft

Post by cakidtraptinid » Wed May 20, 2015 6:35 pm

How about to keep transports relevant, ranged units attack from transport but not raft

silentz27
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Re: Raft

Post by silentz27 » Fri May 22, 2015 7:52 am

Ahm OK so whats the better way for this
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cakidtraptinid
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Re: Raft

Post by cakidtraptinid » Sat May 23, 2015 9:17 pm

Make raft cheap and only carry flesh units. And tech upgrade to transport for same cheap price. Like how crossbow archer is basically the same as longbow archer

silentz27
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Re: Raft

Post by silentz27 » Sun May 24, 2015 12:57 am

He he that's good
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Darkknight
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Re: Raft

Post by Darkknight » Sun May 24, 2015 1:56 am

cakidtraptinid wrote:Make raft cheap and only carry flesh units. And tech upgrade to transport for same cheap price. Like how crossbow archer is basically the same as longbow archer
Raft shouldnt be upgraded to transport. It should be a different unit.

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Alexander82
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Re: Raft

Post by Alexander82 » Sun May 24, 2015 10:16 pm

At least, if you want to think of an upgrade, you may make a "raft to barge" tech
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silentz27
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Re: Raft

Post by silentz27 » Fri May 29, 2015 12:32 pm

OK let's see what suggestion next
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Darkknight
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Re: Raft

Post by Darkknight » Fri May 29, 2015 1:53 pm

Alexander82 wrote:At least, if you want to think of an upgrade, you may make a "raft to barge" tech
I dont think there should be an upgrade for raft becuase it is just a simple transport built quickly by workers for fast way to transport units in water

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RiverRaider 1097
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Re: Raft

Post by RiverRaider 1097 » Fri May 29, 2015 2:18 pm

I agree just a quicker way to cross rivers for one or two foot units to secure tc's compared to bridge build time. Kinda like the scout vs knight race across land?
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Alexander82
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Re: Raft

Post by Alexander82 » Sun May 31, 2015 10:28 am

yes, that was my starting idea, cheap and risky
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Ness

Re: Raft

Post by Ness » Sun May 31, 2015 12:11 pm

I think at raft should be cheap and risky

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RiverRaider 1097
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Re: Raft

Post by RiverRaider 1097 » Sun May 31, 2015 2:05 pm

agree, cheap and risky
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Darkknight
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Re: Raft

Post by Darkknight » Sun Jun 07, 2015 2:37 am

Maybe raft could have spell resistance 10% so that it will make it more risky

Ness

Re: Raft

Post by Ness » Sun Jun 07, 2015 6:52 am

0% spell resistance and unit inside is converted too

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RiverRaider 1097
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Re: Raft

Post by RiverRaider 1097 » Sun Jun 07, 2015 2:15 pm

Now that would be good and risky :shock:
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Alexander82
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Re: Raft

Post by Alexander82 » Sun Jun 07, 2015 4:28 pm

what if you place inside a unit that is not convertible?
let the raft only being converted
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Ness

Re: Raft

Post by Ness » Sun Jun 07, 2015 4:48 pm

Unit inside is still converted

Darkknight
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Re: Raft

Post by Darkknight » Mon Jun 08, 2015 12:15 am

Or the units inside can die but i think the unit inside should also be converted even if it has 100% spell resistance

silentz27
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Re: Raft

Post by silentz27 » Tue Nov 24, 2015 7:48 am

again 1 of the forgetten topic :(
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