new unit marksman ACCEPTED

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silentz27
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new unit marksman ACCEPTED

Post by silentz27 » Mon May 04, 2015 11:33 am

This unit is use full for hunting and scouting high-speed shooter and long movement
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Alpha
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Marksman

Post by Alpha » Sun Sep 11, 2016 3:36 am

A Highly Accurate and long range unit with a specialized Recurve Bow.

Cost:5
Hp:20
Attack Power:10
Range:9
Armor:0
Pierce Armor:2
Speed:3
Sight:5
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MightyGuy
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Re: Marksman

Post by MightyGuy » Wed Sep 14, 2016 7:40 am

What do you think?
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Marksman.png
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Alpha
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Re: Marksman

Post by Alpha » Wed Sep 14, 2016 12:00 pm

It's stance look's very similar to a Elf but ya its great!
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MightyGuy
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Re: Marksman

Post by MightyGuy » Wed Sep 14, 2016 12:27 pm

thats from elf archer! i change it! thanks
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MightyGuy
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Re: Marksman

Post by MightyGuy » Wed Sep 14, 2016 12:54 pm

Changes: Bow and arrow look like more durable...
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Marksman.png
Marksman New bow and arrows
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Alpha
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Re: Marksman

Post by Alpha » Wed Sep 14, 2016 1:13 pm

That's really good! But I am started to think it should have a Helmet.
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Alexander82
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Re: Marksman

Post by Alexander82 » Wed Sep 14, 2016 1:44 pm

Try to use more shading on the skirt and correct team color (you can make it more light but not darker)
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MightyGuy
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Re: Marksman

Post by MightyGuy » Wed Sep 14, 2016 5:15 pm

Now i changed
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Marksman.png
Marksman Light Skirt & Shiny Helmet
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Alpha
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Re: Marksman

Post by Alpha » Wed Sep 14, 2016 5:28 pm

Pretty good!
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Alexander82
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Re: Marksman

Post by Alexander82 » Wed Sep 14, 2016 6:00 pm

You still need to add a team color

You might just color the sash with the color used for team
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DoomCarrot
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Re: Marksman

Post by DoomCarrot » Wed Sep 14, 2016 6:13 pm

The sash is the bowstring :lol:

Also, he looks like he is wearing a beret
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MightyGuy
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Re: Marksman

Post by MightyGuy » Wed Sep 14, 2016 6:36 pm

Now with armor... new edited
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Marksman.png
Marksman Light Armor
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DoomCarrot
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Re: Marksman

Post by DoomCarrot » Wed Sep 14, 2016 6:47 pm

Looks good! Although it could use some shading
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Alexander82
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Re: Marksman

Post by Alexander82 » Wed Sep 14, 2016 6:59 pm

A suggestion about shading

To obtain the effect of having more depth you should use more shading on the sides and more light on the center, all in a progressive way. That way you'll obtain the illusion of that part being more in front of the rest (it is a way to simulate how light hit an object)
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MightyGuy
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Re: Marksman

Post by MightyGuy » Wed Sep 14, 2016 7:07 pm

thanks.
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Alpha
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Re: Marksman

Post by Alpha » Thu Sep 22, 2016 3:12 pm

I have high hopes for this unit. :) Also got inspiration from the Marksman Tower.
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DoomCarrot
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Re: Marksman

Post by DoomCarrot » Thu Sep 22, 2016 3:53 pm

This unit is already pretty solid looking. However, I would like to suggest a special (which I suggested on another marksman-like unit but it was not liked).

Maybe this unit could have a special attack: If he moves, he cannot use the special attack, and if he uses the special attack, he cannot move that turn. However, the special gives him +3-5 or so to his attack that turn. So if you put your marksmen in a strategic position or in towers where they do not have to move, they are even more deadly. :)

Note: Either the normal attack would have to be lowered or his cost would have to be raised if we implemented this. Is this a good idea or no?
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Alpha
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Re: Marksman

Post by Alpha » Thu Sep 22, 2016 3:59 pm

That's a good Idea!
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COOLguy
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Re: Marksman

Post by COOLguy » Fri Mar 30, 2018 8:13 pm

merged same topics
Thanks!
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Re: new unit marksman ACCEPTED

Post by Stratego (dev) » Sat Oct 27, 2018 6:35 am

accepted please someone make json for it - thanks!

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