Wood Shaper - ACCEPTED

Stratego (dev)
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Re: Wood Shaper DISCUSSING

Post by Stratego (dev) » Wed Jan 03, 2018 8:00 pm

please make me a final suggestion of this unit (make it finalized) and i can check if we can do it - thanks!

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makazuwr32
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Re: Wood Shaper DISCUSSING

Post by makazuwr32 » Wed Jan 03, 2018 8:03 pm

Cost 4
HP 12
Attack 3
Range 1
Sight 5
Armor 0
Pierce Armor 0
Speed 2
Sight 6
Spell Range 4
Heal rate 5
action 1
Spells:
Growth: Healing spell for wooden units and buildings (2x heal rate)
Heal: (for normal units)
Create Bridge (create bridge instanly on a water tile) I think it needs 1-2 turns cooldown
Entangle (debuff, aoe, enemy units affected have to pass a check with that % 100-(target attack*5), if they don't pass the check they can't move until the next turn (they can still attack)) i think that it needs 3 turns cooldown
Forestwalk
Built at tcs, great tree
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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makazuwr32
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Re: Wood Shaper DISCUSSING

Post by makazuwr32 » Thu Jan 04, 2018 9:46 am

Let's make this unit "FINALIZED"!
We need description of unit.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Stratego (dev)
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Re: Wood Shaper DISCUSSING

Post by Stratego (dev) » Thu Jan 04, 2018 5:11 pm

entangle is not existant feature yet. we need to choose an existing effect if we want to put in.
ghrowth: we can only set a spell that can increment hp of buildings so it is not heal rate

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makazuwr32
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Re: Wood Shaper DISCUSSING

Post by makazuwr32 » Thu Jan 04, 2018 5:29 pm

But can we just copy healing (50%) spell and allow it to "heal" instead of units only ents and buildings for 25%?
For entangling we can use fireball-type spell but instead of damaging units it will give them "entangled" debuff (-100 to speed) we also can make it so that this spell affects all movable units regardless of their spell resistance but only for 1 turn.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Stratego (dev)
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Re: Wood Shaper DISCUSSING

Post by Stratego (dev) » Thu Jan 04, 2018 7:13 pm

ok. pőlease refine it with alexander, it is not yet implementable

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Alexander82
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Re: Elf Nature Shaman

Post by Alexander82 » Fri Jan 05, 2018 12:24 am

Alexander82 wrote:My suggested stats:
Cost 4
HP 12
Attack 3
Range 1
Sight 5
Armor 0
Pierce Armor 0
Speed 2
Sight 6
Spell Range 4
Heal rate 5
action 1
Spells:
Growth: Healing spell for wooden units and buildings (mend 30% hp of a building/ent)
Heal: (for normal units)
Create Bridge (create bridge instanly on a water tile) cooldown 2
Entangle stop an enemy until next turn and will be based on the fortitude save (instead of spell resistance). We cqan implement it later
Forestwalk
Built at tcs, great tree
This way we have the elven counterpart for healer that can support by creating bridges, controlling the field and healing
Age of Fantasy design leader

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makazuwr32
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Re: Wood Shaper DISCUSSING

Post by makazuwr32 » Fri Jan 05, 2018 8:06 am

Just +1.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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makazuwr32
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Re: Wood Shaper DISCUSSING

Post by makazuwr32 » Fri Jan 05, 2018 7:55 pm

I suggest only to increase his speed by one at least. 2 is too low.
Last edited by makazuwr32 on Fri Jan 05, 2018 7:57 pm, edited 1 time in total.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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DoomCarrot
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Re: Wood Shaper DISCUSSING

Post by DoomCarrot » Fri Jan 05, 2018 7:56 pm

I have to agree, for an elf 3 speed is slow, 2 means that staff must be REAAAAAALLY heavy :lol:
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Sunrise Samurai
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Re: Wood Shaper DISCUSSING

Post by Sunrise Samurai » Fri Jan 05, 2018 9:56 pm

Yeah, elf wizards really have a hard time keeping up with the army at 3 speed. 2 is doomed to be stuck with the ents, only reaching the battlefield if it's a drawn out battle.
Currently residing at the local ninja academy. I'm still watching though.

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makazuwr32
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Re: Wood Shaper DISCUSSING

Post by makazuwr32 » Fri Jan 05, 2018 10:02 pm

i think that maybe even speed of 4 give them for their cost.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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makazuwr32
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Re: Wood Shaper DISCUSSING

Post by makazuwr32 » Sat Jan 06, 2018 12:16 pm

Alexander82 wrote:My suggested stats:
Cost 4
HP 12
Attack 3
Range 1
Sight 5
Armor 0
Pierce Armor 0
Speed 4
Sight 6
Spell Range 4
Heal rate 5
action 1
Spells:
Growth: Healing spell for wooden units and buildings (mend 30% hp of a building/ent)
Heal: (for normal units)
Create Bridge (create bridge instanly on a water tile) cooldown 2
Entangle stop an enemy until next turn and will be based on the fortitude save (instead of spell resistance). We cqan implement it later
Forestwalk
Built at tcs, great tree
This way we have the elven counterpart for healer that can support by creating bridges, controlling the field and healing
Everyone agreed?
Last edited by makazuwr32 on Sat Jan 06, 2018 4:34 pm, edited 1 time in total.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Sunrise Samurai
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Re: Wood Shaper DISCUSSING

Post by Sunrise Samurai » Sat Jan 06, 2018 12:53 pm

Sounds good to me. Let's get it implemented, since we already voted it in.
Currently residing at the local ninja academy. I'm still watching though.

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makazuwr32
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Re: Wood Shaper DISCUSSING

Post by makazuwr32 » Sat Jan 06, 2018 4:34 pm

Alexander82
Let's make it as "FINALIZED".
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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General Brave
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Re: Wood Shaper DISCUSSING

Post by General Brave » Sat Jan 06, 2018 4:48 pm

I'm guessing this will get into the game, since everyone voted for it.
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Alexander82
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Re: Elf Nature Shaman

Post by Alexander82 » Mon Jan 08, 2018 12:17 am

My suggested stats:
Cost 4
HP 12
Attack 3
Range 1
Sight 5
Armor 0
Pierce Armor 0
Speed 3
Sight 6
Spell Range 4
Heal rate 5
action 1
Spells:
Growth: Healing spell for wooden units and buildings (mend 30% hp of a building/ent)
Heal: (for normal units)
Create Bridge (create bridge instanly on a water tile) cooldown 2
Entangle stop an enemy until next turn and will be based on the fortitude save (instead of spell resistance). We can implement it later
Forestwalk
Built at tcs, great tree
Age of Fantasy design leader

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makazuwr32
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Re: Wood Shaper DISCUSSING

Post by makazuwr32 » Mon Jan 08, 2018 6:59 am

Agreed.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Alexander82
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Re: Wood Shaper FINALIZED

Post by Alexander82 » Mon Jan 08, 2018 9:20 pm

ok we just need Daniel/stratego
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Stratego (dev)
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Re: Wood Shaper FINALIZED

Post by Stratego (dev) » Mon Jan 08, 2018 9:34 pm

ok, accepted

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makazuwr32
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Re: Wood Shaper - ACCEPTED

Post by makazuwr32 » Tue Oct 16, 2018 9:05 am

Waits implementation.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Savra
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Re: Wood Shaper - ACCEPTED

Post by Savra » Fri Oct 19, 2018 2:29 am

Might as well make entangle be effected by spell resist. It would be easier to code.

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makazuwr32
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Re: Wood Shaper - ACCEPTED

Post by makazuwr32 » Fri Oct 19, 2018 6:21 am

Agree.
To implement it faster it must be affected by spell resist but i think it still can pierce through 100% spell resist and must ignore (for now) 30% of total spell resist target unit has.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Savra
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Re: Wood Shaper - ACCEPTED

Post by Savra » Fri Oct 19, 2018 4:31 pm

Agreed, added to ready list.

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godOfKings
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Re: Wood Shaper - ACCEPTED

Post by godOfKings » Thu Oct 25, 2018 6:52 pm

Or we can make it affect all ground units except giant and such categories, much easier
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Savra
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Re: Wood Shaper - ACCEPTED

Post by Savra » Thu Oct 25, 2018 7:00 pm

Whichever works.

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