Elf Freerunner

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samuelch
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Elf Freerunner

Post by samuelch » Tue Aug 15, 2017 5:42 pm

A special elf that can move faster on forest tile. Unseenable when in forest tile like assassin. Can attack in melee and throw knives (become seenable after throwing). Action=2/2. Ideal for ambushing enemies. Cost=4 turns. Ignore zone of control while in forest tile.
Description: Trained elves that can swing from tree to tree. Bring a dagger and throwing knife.

Stats:
Hp:15
Power:6
Range:4*
Spell ressit: 40%
Armor: 0
P armor: 0
Cost: 4
Speed:4 (6 in forest tile)*
Action: 1/1*
20% dodge chance
Ability: Precission throw= Deal 15 damage to enemies and reveal self (cooldown=4
Last edited by samuelch on Fri Aug 18, 2017 5:13 pm, edited 1 time in total.
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Puss_in_Boots
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Re: Elf Freerunner

Post by Puss_in_Boots » Tue Aug 15, 2017 5:44 pm

I like the idea, but what stats do you have in mind for this unit.
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Alexander82
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Re: Elf Freerunner

Post by Alexander82 » Tue Aug 15, 2017 5:48 pm

What you mean by "zone of control"?
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samuelch
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Re: Elf Freerunner

Post by samuelch » Tue Aug 15, 2017 5:52 pm

Hp:15
Power:6
Spell ressit: 80%
Armor: 0
P armor: 0
Cost: 4
Speed:5 (6 in forest tile)
Action: 2/2
20% dodge chance
Ability: Precission throw= Deal 15 damage to enemies and reveal self (cooldown=4)
My pfp is made by Chiefchirpa.
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samuelch
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Re: Elf Freerunner

Post by samuelch » Tue Aug 15, 2017 5:54 pm

Alexander82 wrote:What you mean by "zone of control"?
Unit blocking your units movement.
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Alexander82
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Re: Elf Freerunner

Post by Alexander82 » Tue Aug 15, 2017 6:07 pm

I see. So it is like flying if going from a forest tile to another forest tile? I'd say it shouldn't still be able to jump mountains and buildings.
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Sunrise Samurai
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Re: Elf Freerunner

Post by Sunrise Samurai » Wed Aug 16, 2017 1:18 am

Meh on jumping units. This game doesn't force stopping next to enemies. If you have the movement left, you can go around them just fine.
Make it:
Movement: 4 (6 in forest, this fits better with non mounted elves)
Range: 4 (if it attacks in melee the stealth would be discovered, just by being adjacent. Keep the precision strike though, I like the reveal self for more damage.)
Actions: 1 (giving it range, it's best to keep some balance.
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Alexander82
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Re: Elf Freerunner

Post by Alexander82 » Wed Aug 16, 2017 10:40 am

I agree with Sunrise Samurai
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samuelch
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Re: Elf Freerunner

Post by samuelch » Fri Aug 18, 2017 4:50 pm

Hp:15
Power:6
Range:4*
Spell ressit: 80%
Armor: 0
P armor: 0
Cost: 4
Speed:4 (6 in forest tile)*
Action: 1/1*
20% dodge chance
Ability: Precission throw= Deal 15 damage to enemies and reveal self (cooldown=4)
Changed
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Sunrise Samurai
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Re: Elf Freerunner

Post by Sunrise Samurai » Fri Aug 18, 2017 4:56 pm

Can you edit that into the original post, for easy viewing? And spell resistance down to 40% like most elves.
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samuelch
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Re: Elf Freerunner

Post by samuelch » Fri Aug 18, 2017 5:14 pm

Sunrise Samurai wrote:Can you edit that into the original post, for easy viewing? And spell resistance down to 40% like most elves.
Done.
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Ayush Tiwari
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Re: Elf Freerunner

Post by Ayush Tiwari » Tue Apr 03, 2018 4:03 am

TO JUSTICE

I like the idea,I think it should be trainable from Great Tree.
And lol,I cant imagine how the image should be
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Midonik
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Re: Elf Freerunner

Post by Midonik » Tue Apr 03, 2018 8:16 am

How about something like that? https://www.google.pl/search?q=chaos+an ... 60&bih=615 (the first image)
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

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http://www.androidutils.com/forum/viewt ... =66&t=4729

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