Elf Shaman

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LordOfAles
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Location: Montenegro

Elf Shaman

Post by LordOfAles » Thu Nov 02, 2017 7:25 am

Flavour text: Besides mastering the arts of animals, elves know much about the herbal art too.
Cost: 4
Speed: 3
Attack: 2
Sight: 4
Armor: 0/0
Range: 1
Power Range: 6
Hp: 8
Spell resistance: 10%
Action/turn: 1
Abilities:

Herbal Remedy (heal rate 5, disenchant)
Poison Ivy (inflicts poison to target, cooldown 4,)
Deadly Nightshade (damage 5, not affected by armor, inflicts poison to target)
Comments?
Last edited by LordOfAles on Mon Dec 04, 2017 3:56 pm, edited 6 times in total.
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Sunrise Samurai
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Re: Elf Shaman

Post by Sunrise Samurai » Thu Nov 02, 2017 10:15 am

Overlaps too much with druids and dryads. I'd rather go for 1 cost higher and avoid spell resistance on poison while dealing damage at the same time, at 6 range instead of 4. For healing, I'd rather druids, who can make meat shields every turn too. I like the concept though
Currently residing at the local ninja academy. I'm still watching though.

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LordOfAles
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Re: Elf Shaman

Post by LordOfAles » Thu Nov 02, 2017 10:17 am

First post updated, is it ok now?
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Sunrise Samurai
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Re: Elf Shaman

Post by Sunrise Samurai » Thu Nov 02, 2017 11:30 am

Try aoe 2 poison/slow effect(1 turn only on slow), cooldown 4 for poison ivy.
Rename dying bluebell to deadly nightshade, and add poison on it.
Heal becomes herbal remedy, heals only 5 but disenchant while it heals.p

Far more effective offensively​, with a healing spell that isn't druid's twin.
Currently residing at the local ninja academy. I'm still watching though.

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LordOfAles
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Re: Elf Shaman

Post by LordOfAles » Thu Nov 02, 2017 1:16 pm

Sunrise Samurai wrote:Rename dying bluebell to deadly nightshade, and add poison on it.
It was supposed make target root, not poison him
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LordOfAles
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Re: Elf Shaman

Post by LordOfAles » Mon Dec 04, 2017 3:57 pm

So i have updated the first post, is this what you meant?
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