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Elven Gardener

Posted: Sun Sep 09, 2018 2:44 am
by Sunrise Samurai
Elven Gardener
Cost 4
Hp 11
Armor 0/0
Power 3
Speed 4
Sight 6
Spell resistance 35%
Stealth
Abilities:
Steal tech (as human assassin) plant firebloom (cooldown 4, summons a firebloom) creeping mold (inflicts creeping mold on target. Range 4)

What other races refer to as spies, elves jokingly refer to as gardeners. This is in part for the way they seem to plant mistrust, cultivate informants, and grow information, but also for the destructive seeds they plant to sabotage their enemies.

Firebloom
Hp 5
Armor 0/0
Power 10 (flame weapon)
Power range 2 (no power loss over area)
powerBaseModifier +9 (10 minimum damage)
Stealth, is a trap

A relatively rare flower, fireblooms coat their seeds in a substance that explodes violently when exposed to air, sending the seeds scattering for a long ways away as the seeds seem to explode in a chain reaction. Unfortunately, these flowers look rather normal and often only explode when someone disturbs them by passing nearby.

For those who don't know creeping mold, see this topic
viewtopic.php?f=125&t=4194&p=44308#p44308

Re: Elven Gardener

Posted: Sun Sep 09, 2018 4:45 am
by makazuwr32
Sounds fun. I think he can be new moon elf unit.

Re: Elven Gardener

Posted: Sun Sep 09, 2018 11:16 pm
by Sunrise Samurai
I was actually thinking there should be a unit with tech stealing in core set for the humans, elves, and dwarves since they are the races using blacksmith techs.

Re: Elven Gardener

Posted: Tue Oct 16, 2018 5:29 am
by Savra
Well, looking for units to stuff in the sanctuary, this seems like a reasonable choice since it has the description and style that fits the sanctuary. Just needs image correct?

Re: Elven Gardener

Posted: Tue Oct 16, 2018 5:34 am
by makazuwr32
Yes.