Unit: Chimera

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DooM223
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Unit: Chimera

Post by DooM223 » Sat May 03, 2014 7:09 pm

Chimera get 55 hp, 9 dmg, cost 7 turn.
Get 1 passive spell "corrosive breath", caused great dmg to the enemy buildings.
Chimera refers to the night elf.

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balint
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Re: Unit: Chimera

Post by balint » Sat May 03, 2014 7:13 pm

Interesting. how do you imagine the chimera?
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DooM223
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Re: Unit: Chimera

Post by DooM223 » Sat May 03, 2014 7:20 pm

Chimera looks like the dragon, but only has two heads, and he flies (not necessary, but it flies), so here :)

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balint
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Re: Unit: Chimera

Post by balint » Sat May 03, 2014 7:27 pm

I think that is something different.

As I know it, the.chimea is a mystical creature, which has the head of an eagle, the body of a lion, the wings of a dragon, and tail of a scorpion. It appears in the Greek mitology. :geek:
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DooM223
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Re: Unit: Chimera

Post by DooM223 » Sat May 03, 2014 7:28 pm

Well it two heads, and it shall be with the night elves PLEASE!

Mikeg9lives
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Re: Unit: Chimera

Post by Mikeg9lives » Sat May 03, 2014 11:38 pm

Chimera is under consideration, if I can find a graphical picture I promise it will be implemented

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Humancarpentry
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Re: Unit: Chimera

Post by Humancarpentry » Sun Jul 27, 2014 7:25 pm

http://img1.wikia.nocookie.net/__cb2009 ... eraFF6.PNG

Chimera would be awesome. You would have to change this image a bit to avoid infringement.

It should definitely more than one attack to represent its multiple parts. Mythology is unclear if it flies or not. I would think it would cost many turns, probably have poison, and be pretty badass.

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balint
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Re: Unit: Chimera

Post by balint » Sat Aug 02, 2014 8:53 pm

the image is pretty cool. I think we should change its snake-tale into a scorpion tale, that would be awesome.
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patroid
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Re: Unit: Chimera

Post by patroid » Fri Aug 15, 2014 1:03 pm

Hi
I redesigned the chimera.
There is one problem if it should be a 1-tile unit it will be to small.
If you want to include the chimera it must be a 2*1 tile unit.

patroid
Attachments
chimera.png
chimera.png (2.58 KiB) Viewed 5249 times

Dgkfadomo777
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Re: Unit: Chimera

Post by Dgkfadomo777 » Fri Aug 15, 2014 1:51 pm

Doom i dont know gow these will work but we tried a 2x1 charriot and movement was very strange and buggy

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patroid
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Re: Unit: Chimera

Post by patroid » Fri Aug 15, 2014 2:51 pm

I can make a new icon for the chimera.
It would be a nearly frontal view.
But it wouldnt look like this chimera.
If you want that i make a 1x1 chimera
Write a post in this topic.

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Stratego (dev)
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Re: Unit: Chimera

Post by Stratego (dev) » Fri Aug 15, 2014 7:10 pm

chimera can be 2 tiles, but in vertical!

like the tower in AOS. so 40x32 boundingbox where 40 is the height would be the best. (it will overlap upper tile)

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patroid
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Re: Unit: Chimera

Post by patroid » Fri Aug 15, 2014 8:43 pm

All right i try to make a
Attacking chimera while-jump-icon.
I try to do it tomorrow! !

Patroid

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MightyGuy
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Re: Unit: Chimera

Post by MightyGuy » Sat Oct 15, 2016 9:31 am

Image

THIS THE CHAMAERA FROM WARCRAFT III GAME
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Alexander82
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Re: Unit: Chimera

Post by Alexander82 » Sat Oct 15, 2016 10:17 am

the chimera:

Image
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MightyGuy
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Re: Unit: Chimera

Post by MightyGuy » Sat Oct 15, 2016 10:26 am

he said that the possible unit should had a wings.
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Alexander82
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Re: Unit: Chimera

Post by Alexander82 » Sat Oct 15, 2016 10:55 am

Chimera weren't winged creatures in mythology

I might try to make one that is 32 wide, but on the next week (i'll be on a ship until tomorrow night)
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MightyGuy
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Re: Unit: Chimera

Post by MightyGuy » Sat Oct 15, 2016 11:25 am

ok., thanks :D
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Savra
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Re: Unit: Chimera

Post by Savra » Tue Oct 16, 2018 5:39 am

Just a wonder. Maybe make this great tree unit or sanctuary. I say great tree, since I see 6 units that could fit the sanctuary.

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makazuwr32
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Re: Unit: Chimera

Post by makazuwr32 » Tue Oct 16, 2018 5:48 am

Agree with great tree only.
makazuwr32 wrote:
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Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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