Posessed Mage

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Posts: 4331
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Posessed Mage

Post by makazuwr32 » Wed Jul 11, 2018 7:35 pm

Human mage posessed by a powerful ghost

Cost - 5 turns, , trainable at Altar of the Damned only
Hp - 12
Armor - 1/1
Attack - 0
Speed - 3
Sight - 6
Poison bomb - fireball-based spell but affects with poison instead of burning, cooldown as usual, range - 4 tiles.
Strenghten bones - uses his own health to heal target undead (reversed pain and hit), heals 9 hp at cost of 4 his own hp.
Vanishing+ - as unual.
Fullheal by sacrifice - heals target undead for full health at cost of target living unit's health. can't use for sacrifice undead units, no cooldown, range - 6 tiles.
Last edited by makazuwr32 on Thu Jul 12, 2018 5:10 am, edited 2 times in total.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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General Brave
Posts: 4537
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Posessed Mage

Post by General Brave » Wed Jul 11, 2018 7:37 pm

Wise, Might, Loyalty. Forever stands Warfell.

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