Goblin/ HobGoblin

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Tankhead
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Re: Goblin/ HobGoblin

Post by Tankhead » Tue Oct 09, 2018 8:09 am

Agree with Lynx, Ogres not needed for Orcs
Look at Orcs already
They don't need an even stronger version
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Gral.Sturnn
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Re: Goblin/ HobGoblin

Post by Gral.Sturnn » Tue Oct 09, 2018 12:11 pm

Orcs go along woth trolls pretty well
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StormSaint373
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Re: Goblin/ HobGoblin

Post by StormSaint373 » Tue Oct 09, 2018 3:20 pm

Only difference between Ogres and trolls stat-wise would be...

Ogres don't burn, regenerate, or receive upgrades, but they have speed 4/2 mountainwalking. Maybe rage if that...
Beware the calm before the Tempest. . .

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Gral.Sturnn
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Re: Goblin/ HobGoblin

Post by Gral.Sturnn » Tue Oct 09, 2018 3:36 pm

StormSaint373 wrote:
Tue Oct 09, 2018 3:20 pm
Only difference between Ogres and trolls stat-wise would be...

Ogres don't burn, regenerate, or receive upgrades, but they have speed 4/2 mountainwalking. Maybe rage if that...
in game yes in general fantasy no
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Tankhead
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Re: Goblin/ HobGoblin

Post by Tankhead » Tue Oct 09, 2018 3:48 pm

StormSaint373 wrote:
Tue Oct 09, 2018 3:20 pm
Only difference between Ogres and trolls stat-wise would be...

Ogres don't burn, regenerate, or receive upgrades, but they have speed 4/2 mountainwalking. Maybe rage if that...
So just a weak giant that mostly likely won't be used mid or late game

If this used as scout raptor riders do a better job
If used to Rush wolf riders do that already
And this doesn't sound like a defend the base unit

No purpose at all, just stick with a map editor unit
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Savra
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Re: Goblin/ HobGoblin

Post by Savra » Tue Oct 09, 2018 4:21 pm

Off topic.

But what I meant about them being a sub race is that ogres are much smarter then normal orcs and stronger. They can cross mountains and they would have their own structures, they aren't giants like you think in fact I got the idea from an old story I remember that described them as being almost like orcs only bigger and the such.

Ogres, trolls, and goblins, among other creatures came long before orcs ever did. Orcs, originating from J.R. Tolkiens stories were modeled somewhat like these because he made his characters and creatures based off of stories he heard in the war plus just random drawings he made and liked. Orc was a misinterpretation of the word goblin.
People thought Goblins and orcs were 2 different races in LOTR but "goblin" was what he referred to as the English word for "Orc" their the same thing. Orcs are born through the Vats which are mud pits that is also what determines the colour they come out as, take the Isengard Uruks for example, the reason they are reddish in colour was due to the reddish mud in isengard. They were stronger then the average orc and the such but not through breeding, it was through dark magic, Suaron used breeding methods through different creatures in his land, said mom uses magic.

Now you know the history behind what these orcs are and what the difference between ogres and orcs are that is why I said ogres could be a subrace of their own with own units and such.

Hobgoblins and Bugbears will not be effected by goblin grenade but will be effected by goblin shout. They will have Hobgoblin and Bugbear upgrades and all, except the shaman, will be built in the goblin hut.

Ogres be these btw.
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Tankhead
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Re: Goblin/ HobGoblin

Post by Tankhead » Tue Oct 09, 2018 4:34 pm

Problem is they don't need a sub race cause the whole race is made up of sub races

Orcs
Goblins
Uruks
And now you want ogres

Too many
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Savra
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Re: Goblin/ HobGoblin

Post by Savra » Tue Oct 09, 2018 5:02 pm

Again, off topic. If you want to continue talking about ogres start a new topic.

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Savra
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Re: Goblin/ HobGoblin

Post by Savra » Tue Oct 09, 2018 6:32 pm

Sad though, I think after a few units get implemented to orcs we would have reached are limit for them. The only options left open for them would be heroes and defences and maybe techs, but no more normal units since we have a lot anyway and they ain't exactly got a good expansion coming on for new units since orcs already cover all their grounds.

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StormSaint373
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Re: Goblin/ HobGoblin

Post by StormSaint373 » Wed Oct 10, 2018 12:53 pm

Hey now! There are units that haven't been thought up yet.

There will always be more...

These hobgoblins and bugbears are examples of that.

Let's just focus on stats and pics please.
Beware the calm before the Tempest. . .

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