Orc Exploding Ship

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samuelch
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Orc Exploding Ship

Post by samuelch » Sun Oct 02, 2016 2:38 pm

An orc 3 turns ship that crash enemy and explode to instantly kill the enemy ship. It's very fragile and explode by itselves after 2 turns. Built in dock.
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Midonik
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Re: Orc Exploding Ship

Post by Midonik » Sun Oct 02, 2016 2:44 pm

Hhmm like it! Orcs need more ships. But swamp orcs frist,I think. Somethink think like assasin,but ship,not invisible bulid 3 turs and explose after 2 turs... Is should got bigger time of non explose.
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Alpha
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Re: Orc Exploding Ship

Post by Alpha » Sun Oct 02, 2016 3:44 pm

This unit will be underused and too weak in the battlefield as it does not take too long to destroy, its best to buff it
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MightyGuy
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Re: Orc Exploding Ship

Post by MightyGuy » Sun Oct 02, 2016 7:47 pm

cool idea, i think this is easy to destroy by an enemy . what about cost 5 and the armor will be armor 2. what do you think. this weak on ranged units like fire archer.
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samuelch
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Re: Orc Exploding Ship

Post by samuelch » Mon Oct 03, 2016 2:51 pm

MightyGuy wrote: what about cost 5 and the armor will be armor 2.
that will work also.
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Alexander82
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Re: Orc Exploding Ship

Post by Alexander82 » Mon Oct 03, 2016 3:44 pm

it shall be the most useless unit for orcs...
seriously... a unit that costs 5 turns and explodes after 2 by herself... it scream useless from the opposite side of the world xD

Just make a ship that has a normal attack (not a very strong one) and that you can make explode MANUALLY or that when is killed explodes (dealing a wide ranged damage)
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samuelch
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Re: Orc Exploding Ship

Post by samuelch » Mon Oct 03, 2016 3:50 pm

How about cost 3 turns and high speed?
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Alpha
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Re: Orc Exploding Ship

Post by Alpha » Mon Oct 03, 2016 4:00 pm

Agree with alexander
Last edited by Alpha on Mon Oct 03, 2016 5:57 pm, edited 1 time in total.
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Alexander82
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Re: Orc Exploding Ship

Post by Alexander82 » Mon Oct 03, 2016 4:49 pm

You can't really predict when enemy ships shall be in your port. Also when they see that ship they will just stay at a certain distance to make sure that she die alone
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DoomCarrot
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Re: Orc Exploding Ship

Post by DoomCarrot » Mon Oct 03, 2016 5:56 pm

I 100% agree with Alexander here.

Exploding in 2 turns is completely useless. The only use I see for this, is if you make it cost 1 turn, and it can be used as a last defense mechanism for orcs if they are being swarmed by enemy ships. (Orcs normally rely on swarms of hard hitters after all).

Or just make it decent ship and give it a special ability to self destruct, like Alexander said.
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samuelch
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Re: Orc Exploding Ship

Post by samuelch » Mon Oct 03, 2016 6:10 pm

Orc aquatic visible assassin with 3 cost.
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