Mumakil Archers
- LordOfAles
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Mumakil Archers
An LOTR unit.Haradrim stole mumakils from Tauredains to use them for war.
Hp:300
Power:12
Action/turn:3
Speed:1
Range:7
Sight:8
Cost:14
Gem cost:1
Built in:Castles
Size:2x2
Hp:300
Power:12
Action/turn:3
Speed:1
Range:7
Sight:8
Cost:14
Gem cost:1
Built in:Castles
Size:2x2
- Attachments
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- Mumakil archers.png (6.3 KiB) Viewed 1381 times
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- LordOfAles
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- Sunrise Samurai
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Re: Mumakil Archers
It's an elephant archer. Why make it so big?
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- LordOfAles
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Re: Mumakil Archers
1.Thats a mumakil,not an elephant
2.Those r Hararim archers(yeah hard to notice them)
3.Look at 1. And 2.
2.Those r Hararim archers(yeah hard to notice them)
3.Look at 1. And 2.
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- Sunrise Samurai
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Re: Mumakil Archers
A 2x2 unit is awkward unless used in campaigns. 300 life is op if it actually has open space to move, as is 7 range, 3 actions, and 12 power.
Here:
Cost 8
120 life (still huge)
8 power (again, not bad)
5 range (reasonable, not over the top)
Speed 2 (not quite as slow)
Carries 2, units inside can attack
1x1 size
It acts similar, using archers inside to give the power, while shielding them with it's bulk.
Here:
Cost 8
120 life (still huge)
8 power (again, not bad)
5 range (reasonable, not over the top)
Speed 2 (not quite as slow)
Carries 2, units inside can attack
1x1 size
It acts similar, using archers inside to give the power, while shielding them with it's bulk.
Currently residing at the local ninja academy. I'm still watching though.
- LordOfAles
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Re: Mumakil Archers
But only archer units should attack if possible,hp 140,should deal 40 dmg,trample,cost 9 or 10,thats a mumakil after all
Last edited by LordOfAles on Wed Aug 30, 2017 10:59 am, edited 1 time in total.
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- Puss_in_Boots
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Re: Mumakil Archers
Isn't it only going to be used for campaigns, why does costs matter?
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- LordOfAles
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- Puss_in_Boots
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Re: Mumakil Archers
I don't think 2x2 units should ever be producable in a regular game... 
They are very broken in this game.

They are very broken in this game.
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- Alexander82
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- LordOfAles
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- Sunrise Samurai
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Re: Mumakil Archers
Trample at range? That's a seige weapon. I'm trying to keep it balanced here. Remember that if this is ranged, it should have less hp and power than a war elephant. I was probably being more generous than I should have been with saying 120 hp. 80 might actually be more like it, given the range. Even that is monstrous. It's only because it's meant as a carrier tank that I say 120. And 5 range, remembering that if it's human, blacksmith techs will increase it. I think it's all or nothing for who attacks from inside, sadly, otherwise I'd agree it should be only archers.
Currently residing at the local ninja academy. I'm still watching though.
- Alexander82
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Re: Mumakil Archers
The upper part of the image need some serious rework.
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- Alexander82
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Re: Mumakil Archers
Now I see those are for humans but in lord of the rings are part of the orc army.
A big no here.
A big no here.
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- Sunrise Samurai
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Re: Mumakil Archers
Good point. The humans allied with orcs in lotr are under the orcs category. Can this topic be moved to orcs please? Also, I do believe that makes this a campaign only unit, which changes the balancing a lot. It needs to be balanced for the maps it will be used in.
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- Alexander82
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- Sunrise Samurai
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Re: Mumakil Archers
So, we can safely scrap everything we came up with
any ideas for *campaign* balancing? So far it's been for random maps.

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- LordOfAles
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Re: Mumakil Archers
LOLSunrise Samurai wrote:Trample at range? That's a seige weapon. I'm trying to keep it balanced here. Remember that if this is ranged, it should have less hp and power than a war elephant. I was probably being more generous than I should have been with saying 120 hp. 80 might actually be more like it, given the range. Even that is monstrous. It's only because it's meant as a carrier tank that I say 120. And 5 range, remembering that if it's human, blacksmith techs will increase it. I think it's all or nothing for who attacks from inside, sadly, otherwise I'd agree it should be only archers.
I thought archers could shoot from it,but mumakils alone range 1
Sorry for mistake

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- LordOfAles
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Re: Mumakil Archers
So you guys think we can keep this image(with some rework of course),and make some crazy stats for campaigns?
If so might as well as move it here
viewforum.php?f=130
If so might as well as move it here
viewforum.php?f=130
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Re: Mumakil Archers
The engine cant handle 2 types of attack for 1 Unit.
Make it a ranged Unit with some kind of melee spell.
Start from the elearcher stats and add a bit HP and a maybe 2 actions each turn.
Then try to figure out a spell.
My ideas:
-TRAMPLE (Catapult Area Dmg Effect) 2Turn cooldown
-THROW (Throw an adjanved unit in the sky instant killing it or removing a massive amount of hp)
(In Film elephants often throw melee soldier with their horns into the sky)
-STOMP (literally stomp an adjanced enemy unit into the ground. Deals massive dmg (2turn cd)
And similar things where an elefant uses his weigth to kill nearby enemys.
Patroid
Make it a ranged Unit with some kind of melee spell.
Start from the elearcher stats and add a bit HP and a maybe 2 actions each turn.
Then try to figure out a spell.
My ideas:
-TRAMPLE (Catapult Area Dmg Effect) 2Turn cooldown
-THROW (Throw an adjanved unit in the sky instant killing it or removing a massive amount of hp)
(In Film elephants often throw melee soldier with their horns into the sky)
-STOMP (literally stomp an adjanced enemy unit into the ground. Deals massive dmg (2turn cd)
And similar things where an elefant uses his weigth to kill nearby enemys.
Patroid