Desc: Uruk bezerkers are a menace on the battlefield. They are the strongest of the Uruks and have no fear of death nor pain. The red tint of their skin is due to the blood of their enemies that they put in their helmets before putting them on. This puts them into a frenzy before battle and makes them a force to be reckoned with.
Cost:5
Hp:45
Atk:19
Aoe:1
Act:2
Rng:1
Aoe:1
Sight:5
Spd:4
Arm:0
P.arm:0
Res:20%
Standard bonus to buildings.
Uruk bezerker XP1:
Hp:53
Atk:21
Aoe:1
Act:2
Rng:1
Sight:5
Spd:4
Arm:0
P.arm:0
Res:20%
Uruk bezerker XP2:
Hp:61
Atk:24
Aoe:1
Act:2
Rng:1
Sight:5
Spd:4
Arm:0
P.arm:0
Res:20%
Uruk bezerker XP3:
Hp:69
Atk:27
Aoe:1
Act:2
Rng:1
Sight:5
Spd:4
Arm:0
P.arm:0
Res:20%
Armour is intended to not get upgraded. Except through orc skin.
Abilities:
Bezerker-passive, plus 1 to attack only for each kill.
I think we should have 1 universal rage thing that all bezerker and bezerker like units to use.
By bezerkers I mean the dwarves ones, orcs ones, and the ghost kraken (Its just easier to do and gets it in faster, we don't have to go through all this complicated stuff so are programmers can do it and not have to rely so heavily on stratego.)
Or just the other rage ability suggested to bezerkers.