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new unit: Phoenix (race: humans)

Posted: Mon Apr 20, 2015 8:06 am
by ejm29
Race: human?
It should probably cause burning damage, heres some quick stats :)
Cost: 7
Hp: 20
Attack: 7
Range: 1
Armor: 0
Pierce armor: 0
Speed 5
Sight 5
Action/turn 1/1
Spell resistance 100%

Very good against buildings, and ground units,

Weak against water units

When is dies theres a small chance (20%?) That another full health phoenix "spawns" in its place.

Thoughts?

Re: new unit: Phoenix (race: humans)

Posted: Mon Apr 20, 2015 4:41 pm
by max-damage
If you beef up its stats, it would probably make a good quest target, but it seems a bit op for a playable unit...but maybe it's just me...

Re: new unit: Phoenix (race: humans)

Posted: Sun Jul 19, 2015 5:26 pm
by The Pendulum
It doesn't look *that* o.o as a playable unit, maybe if you scaled back speed by one and lowered attack by 2, the fire Damage wouldn't be too op.

Re: new unit: Phoenix (race: humans)

Posted: Tue Jul 21, 2015 9:44 am
by ejm29
Ok, ive tweaked the stats a little. :)

Re: new unit: Phoenix (race: humans)

Posted: Thu Jul 23, 2015 1:24 am
by Sunrise Samurai
Phoenix could be a more fun hero type unit. Try this:
Permanent, incurable burning status
30 hp
7 attack, causes burning
2 actions per turn
3 armor
4 pierce armor
100% spell resist
Explode spell: massive area damage around self, but kills self
Upon death leaves Phoenix dust

With this is Phoenix dust:
Transformation 5 (transformation in 5 turns back to Phoenix)
15 health
3 armor
10 pierce armor
No movement or attack

Obviously it is vulnerable as dust until it resurrects, but as the firebird itself the Phoenix is a potent flying assault unit worth protecting when helpless.

Re: new unit: Phoenix (race: humans)

Posted: Mon Aug 06, 2018 3:20 pm
by Lynx Shafir
Let's resurrect this unit from its ashes.

Re: new unit: Phoenix (race: humans)

Posted: Mon Aug 06, 2018 3:34 pm
by General Brave
If that's supposed to be a joke on Phoenix.

Re: new unit: Phoenix (race: humans)

Posted: Mon Aug 06, 2018 3:39 pm
by Lynx Shafir
So evident..
It was a bad one?


Anyway I d like to see a Phoenix fighting alongside humans.

Re: new unit: Phoenix (race: humans)

Posted: Mon Aug 06, 2018 3:43 pm
by General Brave
Okay, I'm guessing you mean the bird phoenix.

Re: new unit: Phoenix (race: humans)

Posted: Mon Aug 06, 2018 3:44 pm
by Lynx Shafir
What else?

Re: new unit: Phoenix (race: humans)

Posted: Mon Aug 06, 2018 3:49 pm
by General Brave
Perhaps it's presents sit things a blaze.

Re: new unit: Phoenix (race: humans)

Posted: Mon Aug 06, 2018 3:55 pm
by Lynx Shafir
I'm not sure what did you just say ..

Re: new unit: Phoenix (race: humans)

Posted: Mon Aug 06, 2018 4:00 pm
by General Brave
Image
Image
Image
I mean to say things that are flammable will burn near its presence.

Re: new unit: Phoenix (race: humans)

Posted: Mon Aug 06, 2018 4:04 pm
by Lynx Shafir
I see u like jokes too :lol:

So A burning Aura?
Its causes problems at your own Base. :

Re: new unit: Phoenix (race: humans)

Posted: Mon Aug 06, 2018 4:06 pm
by General Brave
We could just make it affect the enemy, unless you wanted to be also a bad thing for you.

Re: new unit: Phoenix (race: humans)

Posted: Mon Aug 06, 2018 4:10 pm
by Lynx Shafir
No , just enemy.
A Phoenix can control it's flames.
But if keep 2 action may the Aura is too much. Idk, Ask others

Sunrise stats are good for start.

Re: new unit: Phoenix (race: humans)

Posted: Mon Aug 06, 2018 4:17 pm
by General Brave
Anymore images images you want to add be side my?

Re: new unit: Phoenix (race: humans)

Posted: Mon Aug 06, 2018 4:20 pm
by makazuwr32
i want to make phoenix as summonable unit with better stats:

Phoenix:

Hp - 100
Attack - 20, ranged.
Range - 4
Armor - 1/3
Actions/turn - 1
Speed - 5, Flying
Sight - 6
Abilities:
Burning weapon (passive)
Extreme heat (passive aura) - Deals at the beginning of each unit's turn 10 damage to it. applies burning effect if possible. Affects allied units and phoenix itself. Range - 1 (melee).
Phoenix rebirth - Transforms after death into egg.
Fire ball - as usual, range 3, cooldown 3.
No bonuses.

Phoeinx egg:

Hp - 15
Attack - 0
Range - 0
Armor - 3/7
Speed - 0
Sight - 3
Abilities:
Transform into phoenix 3 (passive, vanishing-like, when reaches 0 auto-transforms into Phoenix)

Re: new unit: Phoenix (race: humans)

Posted: Mon Aug 06, 2018 4:24 pm
by General Brave
Perhaps we need to make two types of Vanishing.

Re: new unit: Phoenix (race: humans)

Posted: Mon Aug 06, 2018 4:26 pm
by makazuwr32
yes this phoenix needs special vanishing when only after it expires its egg becomes phoenix again. and just killing egg in any way will not give a phoenix.

Re: new unit: Phoenix (race: humans)

Posted: Mon Aug 06, 2018 4:31 pm
by General Brave
I could perhaps ask Stratego for something like this.

Re: new unit: Phoenix (race: humans)

Posted: Mon Aug 06, 2018 4:36 pm
by Lynx Shafir
I was writing stats while u come out ur own..

How summon works.?

Also both forms weak to Ice.
Range is too hight.

Re: new unit: Phoenix (race: humans)

Posted: Mon Aug 06, 2018 4:37 pm
by makazuwr32
By another unit it can be summoned. cooldown will be high.

Reduced range a bit.
And remember that it will damage itself with its aura for 10 damage each turn.
Without healing and taking any damage it can live only for 10 turns.

Re: new unit: Phoenix (race: humans)

Posted: Mon Aug 06, 2018 4:39 pm
by General Brave
Why would it damage itself?

Re: new unit: Phoenix (race: humans)

Posted: Mon Aug 06, 2018 4:42 pm
by makazuwr32
Because its heat is so high that it damages phoenix itself because for continuing that heat it needs strength and the longer it burns the weaker it becomes.
Ofc you can heal it to increase length of lifetime.

Re: new unit: Phoenix (race: humans)

Posted: Mon Aug 06, 2018 4:48 pm
by Lynx Shafir
But I know the phoenix myth that the flames consumes itself. But resurrects from its ashes.
So can work.

Though it's a possibility to heal from fire based attacks (negative bonus)
If reduce attack to 15 and lives longer.

Weak to ICE (NEW effect - needs for other units too)

Re: new unit: Phoenix (race: humans)

Posted: Mon Aug 06, 2018 7:04 pm
by makazuwr32
No its fire is so hot that it is not weak to ice - it will melt every ice even from the deepest depth of Demons dimencion because its temperature is same as Sun.
Instead he is weak to Ligthing becauseLighting must deal bonus damage to any fire-based units. (ofc after elements will be implemented).

And ofc it can be healed regular way.

Re: new unit: Phoenix (race: humans)

Posted: Tue Sep 25, 2018 3:54 am
by Savra
How's this?

Re: new unit: Phoenix (race: humans)

Posted: Tue Sep 25, 2018 8:56 am
by Lynx Shafir
L.

Re: new unit: Phoenix (race: humans)

Posted: Tue Sep 25, 2018 3:16 pm
by StormSaint373
Sunrise Samurai wrote:
Thu Jul 23, 2015 1:24 am
Phoenix could be a more fun hero type unit. Try this:
Permanent, incurable burning status
30 hp
7 attack, causes burning
2 actions per turn
3 armor
4 pierce armor
100% spell resist
Explode spell: massive area damage around self, but kills self
Upon death leaves Phoenix dust

With this is Phoenix dust:
Transformation 5 (transformation in 5 turns back to Phoenix)
15 health
3 armor
10 pierce armor
No movement or attack

Obviously it is vulnerable as dust until it resurrects, but as the firebird itself the Phoenix is a potent flying assault unit worth protecting when helpless.
Personally, I prefer this concept best, not OPd,
But I like the idea of the Phoenix being summoned by a different unit.