Canibal

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Midonik
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Canibal

Post by Midonik » Tue Sep 20, 2016 5:21 am

Got strong attack and medium helt. If at the end of turn ally live (no siege unit,ents and others) he eat him and gain +1 attack. He make fear aura,work at allies and enemies,-1 attack. Big cost.
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MightyGuy
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Re: Canibal

Post by MightyGuy » Tue Sep 20, 2016 6:15 am

cool! i like it i should make the image for that.
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MightyGuy
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Re: Canibal

Post by MightyGuy » Tue Sep 20, 2016 7:24 am

i have two version for images and suggestions for abilities.
-----
Version 1
Cannibal With Stone: Ability: Change from Wooden club to Stone. If at the end of turn ally live (no siege unit,ents and others)
he eat him and gain +1 attack. He make fear
aura,work at allies and enemies,-1 attack.
.
-Wooden Club (Melee) Ranged:1
-Stone (Ranged) Ranged:4 Attack Power:3
-----
Version 2
Cannibal With Spear: If at the end
of turn ally live (no siege unit,ents and others)
he eat him and gain +1 attack. He make fear
aura,work at allies and enemies,-1 attack.
Attachments
Cannibal ver 2.png
Cannibal ver 2.png (1.03 KiB) Viewed 2024 times
Cannibal Ver 1.png
Cannibal Ver 1.png (981 Bytes) Viewed 2024 times
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Midonik
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Re: Canibal

Post by Midonik » Tue Sep 20, 2016 11:50 am

Mayby version two will be better. Make him ranged and meale can be too strong.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
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ejm29
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Re: Canibal

Post by ejm29 » Tue Sep 20, 2016 11:52 am

I like it, but it doesn't feel very fantasy like for humans.(IMO)
More like a unit for an undead cult.

Midonik
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Re: Canibal

Post by Midonik » Tue Sep 20, 2016 12:04 pm

No. Undeads are dead humans. He is native from somewhere,used by kingdoms as cannon meat.
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Midonik
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Re: Canibal

Post by Midonik » Tue Sep 20, 2016 2:16 pm

I think about 20-25 attack (he can rise it), 15 hp and 8-10 cost.
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MightyGuy
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Re: Canibal

Post by MightyGuy » Tue Sep 27, 2016 8:02 am

.
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Alpha
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Re: Canibal

Post by Alpha » Tue Sep 27, 2016 11:51 am

I believe this unit should have more of a moari Warrior Stats
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MightyGuy
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Re: Canibal

Post by MightyGuy » Tue Sep 27, 2016 12:10 pm

this is fantasy unit, need stronger unit for humans. Orcs are so offensive but low defenses. But should be decrease the stat
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Lawrence
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Re: Canibal

Post by Lawrence » Mon Oct 30, 2017 8:14 am

Or you make it (John) and generate them in villages?
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General Brave
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Re: Canibal

Post by General Brave » Fri Jul 27, 2018 1:41 am

Probably needs Improvement.
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Alexander82
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Re: Canibal

Post by Alexander82 » Mon Aug 13, 2018 10:56 pm

I'd rather not see this in game 😂
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General Brave
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Re: Canibal

Post by General Brave » Tue Aug 14, 2018 12:59 am

You wouldn't want a cannibal welding a rock, can we keep it as a map editor only. It seems great.
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Sunrise Samurai
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Re: Canibal

Post by Sunrise Samurai » Tue Aug 14, 2018 2:38 am

Not a human idea really, but try for undead

Devourer
Cost 4
Hp 25
Power 10
Armor 2/2
Speed 3
Sight 5
Spell resistance 25%
Abilities:
Devour corpse (as consume corpse, but +5 max and current hp every use, permanent)
Lifelink
Hunger (form of veteraning that gives +3 hp per kill, but nothing else)
Metabolic increase: gives self a permanent +2 power for -30 max and current hp, cooldown 5, can kill self.

Left unchecked, this can become a walking hp bag or a powerhouse of attack. Unlike most undead, it's possibly worth losing the potential skeleton to feed it a corpse and heal it. While regular veteraning gives hp (if it ever works right) armor, and power, this unit must choose to sacrifice hp for power if it is to be stronger.
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General Brave
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Re: Canibal

Post by General Brave » Tue Aug 14, 2018 3:43 am

Sounds like it should be part of the cultist.
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Sunrise Samurai
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Re: Canibal

Post by Sunrise Samurai » Tue Aug 14, 2018 10:11 am

Feel free to repost it in that topic if you like it there.
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Lynx Shafir
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Re: Canibal

Post by Lynx Shafir » Tue Aug 14, 2018 10:24 am

Good as hostile AI Unit.
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Alexander82
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Re: Canibal

Post by Alexander82 » Tue Aug 14, 2018 1:54 pm

General Brave wrote:
Tue Aug 14, 2018 12:59 am
You wouldn't want a cannibal welding a rock, can we keep it as a map editor only. It seems great.
Ok for the editor if someone needs it for maps, still the image needs polishing
Lynx Shafir wrote:
Tue Aug 14, 2018 10:24 am
Good as hostile AI Unit.
Yes, especially for single player maps
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