Aura buildings - human

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Sunrise Samurai
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Aura buildings - human

Post by Sunrise Samurai » Sun Sep 03, 2017 11:06 pm

Original posting:
Sunrise Samurai wrote:Ok to start, a well
3 cost
15 hp
Fire prevention aura: 3 squares around allies have fire removed and cannot be set on fire.

Simple enough design, easy to make and stops fire from wrecking a base.

Next, apocathary, which would be identical to a well except preventing poison.

The apocathary would help secure a base area when poison attacks are coming on your units.

Statue
5 cost
15 hp
Morale aura: +2 attack and both armors to all allies, +1 range to ranged allies. Radius 3

More expensive, but provides a powerful aura that can let a small force take on a large one and turn a battle around for a comeback

Flag
2 cost
10 hp
Group attack aura

Cheaper than a statue, and can be made closer to enemy lines, but easy to destroy.

These would necessitate a change in the ai building arrangement. First priority would be the existing setup, where factory buildings are placed adjacent to town centers. Next, towers in those spaces. After that, put aura buildings at the 4 corners if there is space, checking to be sure auras are not duplicated too close to one another
Feel free to debate, make images, etc.
Currently residing at the local ninja academy. I'm still watching though.

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Puss_in_Boots
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Re: Aura buildings - human

Post by Puss_in_Boots » Mon Sep 04, 2017 4:14 pm

We could really use these for AoS. I suggested MightyGuys temple to be used as an aura building before, but I don't think we came to an agreement that time because he was creating for neutrals only, we can reuse the temple here because it is not a topic for the neutrals. It should have the same effect as religious fervor.
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Sunrise Samurai
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Re: Aura buildings - human

Post by Sunrise Samurai » Mon Sep 04, 2017 4:30 pm

Stats? And remind me what religious ferver does please. Sounds good though.
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Puss_in_Boots
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Re: Aura buildings - human

Post by Puss_in_Boots » Mon Sep 04, 2017 6:12 pm

Cost:3
Hp:22/22
Armor:0
Pierce:5

Religious ferver increases the power and spell resistance if a unit.
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Sunrise Samurai
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Re: Aura buildings - human

Post by Sunrise Samurai » Mon Sep 04, 2017 6:25 pm

Sounds good to me.
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General Brave
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Re: Aura buildings - human

Post by General Brave » Wed Dec 20, 2017 9:06 pm

This what I want, except I think the statue should be a Fort and there should be a hospital or a medical tent that heals three or two per turn for in a unit adjacent to it. I think you should call them support buildings and you should be able to build them anywhere but maybe you could build one per town?
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General Brave
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Re: Aura buildings - human

Post by General Brave » Wed Dec 20, 2017 9:07 pm

And maybe we could have them in random Maps so we could capture them and use them. Maybe only The Fort.
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Sunrise Samurai
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Re: Aura buildings - human

Post by Sunrise Samurai » Thu Dec 21, 2017 2:20 am

It's easier to treat them like "towers" and not need tcs to support them, but those are some interesting ideas. And I wouldn't be opposed to alternative options for random, captureable buildings
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General Brave
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Re: Aura buildings - human

Post by General Brave » Thu Dec 21, 2017 6:26 pm

Tower? Well that's a game changer. I wouldn't mind then. Would someone like to make a tent image.
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Sunrise Samurai
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Re: Aura buildings - human

Post by Sunrise Samurai » Thu Dec 21, 2017 7:32 pm

By tower I mean something like spirit towers, that have a defined role that isn't attacking
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Savra
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Re: Aura buildings - human

Post by Savra » Fri Nov 16, 2018 3:26 am

Bumped, just because I liked the idea and wanted to remind everyone.

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Lynx Shafir
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Re: Aura buildings - human

Post by Lynx Shafir » Fri Nov 16, 2018 7:34 am

The well* wud be a good start for Aos too

(There's a collective topic for all races)
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