Illusionist

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Lynx Shafir
Posts: 1528
Joined: Mon May 28, 2018 4:24 am

Re: Illusionist

Post by Lynx Shafir » Fri Nov 16, 2018 7:59 am

-the question is

How hard is to code such things?

1.invusibilty - well seems the easiest.
2.illluaion - "Summon" what shows fake stats. 1hp - shows has 100.
3.putting a buff on ally - what makes enemy to see different stats, image, name of unit.

Eg. Cowering a horseman as catapult.
(seems a pain at first glance.)


Stats after we know what cud work (in near future).
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

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godOfKings
Posts: 2194
Joined: Fri Sep 22, 2017 4:50 pm

Re: Illusionist

Post by godOfKings » Sun Nov 18, 2018 12:30 pm

it would have to do something with making players that are not allies, see stats of units with different unit id, not to mention everytime somebody ends a turn, the entire map with all unit ids at each position is saved to server, the aura would somehow have to make other players see different unit id (both image and stats would automatically change to corresponding unit id...)
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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