Valkyrie

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General Brave
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Re: Valkyrie

Post by General Brave » Mon Oct 08, 2018 10:46 pm

All of these ideas are pretty interesting.
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Lynx Shafir
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Re: Valkyrie

Post by Lynx Shafir » Tue Oct 09, 2018 7:04 am

No, No, No
Please forget thinking only in imperial...

Its a nordic"angel"
Not armored human.
Unique in ist way, not group
y and flying doesn't need imperial armor.
MUST Stand as separate.

*worst idea I ever heard*

Captains are for their leadership Aura just fine
May they get healer(don't see logic in with so many separate support healer unit) , and battleship
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Tankhead
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Re: Valkyrie

Post by Tankhead » Tue Oct 09, 2018 8:06 am

Imperials are gonna be subs so it make sense for they're own type of units.
And. Also
Imperial Captain
Imperial Healer
Imperial Flag ship
Imperial chariot
Plus existing Imperials is starting to make sense why you would have to unlock them in game to get access.
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StormSaint373
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Re: Valkyrie

Post by StormSaint373 » Tue Oct 09, 2018 3:25 pm

Uruks eventually beat them, numbers and stats, though
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Tankhead
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Re: Valkyrie

Post by Tankhead » Tue Oct 09, 2018 3:34 pm

With tech upgrades and using other units Uruks don't really stand a chance
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Re: Valkyrie

Post by Midonik » Tue Oct 09, 2018 3:37 pm

Kinda off topic guys.
Anyway, I don't think making it imperial unit is a good idea, I aggre with all Lynx said.
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Tankhead
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Re: Valkyrie

Post by Tankhead » Tue Oct 09, 2018 3:40 pm

Oh yea Agree on Lynx on that part too
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Savra
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Re: Valkyrie

Post by Savra » Tue Oct 09, 2018 3:59 pm

I knew that would push some buttons :lol:
Anyway so she is fine with stats and abilities now correct?

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Re: Valkyrie

Post by Midonik » Tue Oct 09, 2018 4:27 pm

I don't think we need all those fancy albitlies, Tankhead has a point to don't make new if it's not necessary.
How about giving it a self strengthen and maybe lighting weapons?
I don't think that any auras fits her - never heard of healing valkyries to be sure. Maybe some buffing auras if it's told in myths that she was rising morale by her presence but idk. I will go with regular group attack one, if any.
Eventually that summon raven can be ok. About it's stats, it should be fast and flying with low hp and even lower attack... How about 3 hp (as flying unit it only takes one damage from ground units) and 2 attack? Speed 6 or even 7. We might gave it nice sight, like 9, aren't raven the Odin's eyes? Also maybe 4 vanishing?
If we put that in then lowering the cost to 6 sounds ok.
I'm not sure of it's bonus against gigants. Are they known from fighting them or it's yours idea? Also how high it should be?
Actually... Dwarfs are based on Vikings, wouldn't this unit fit them more then? Human's religion seems more similar to Christianity.
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Savra
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Re: Valkyrie

Post by Savra » Tue Oct 09, 2018 4:36 pm

The valkryie choose who lives and who dies on the battlefield, they helped in the defense of asgaurd against on coming frost giants

Auras of healing and armour were ideas I got through the Kyrie in heroscape. They all had an aura of ability that helped their troops out in battle. The female Kyrie had valkryie based classes and the such. They seemed the best people to base these ones off.

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Re: Valkyrie

Post by Midonik » Tue Oct 09, 2018 4:41 pm

After speedy walkthrough the wika I didn't seen anything about healing. I think that a group attack 1 sounds like a good idea based on what I read there and doesn't require making a new effect (that would probably be used by this unit only).
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Tankhead
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Re: Valkyrie

Post by Tankhead » Tue Oct 09, 2018 4:52 pm

Agree with mid
The Valk im filmier with good taking down undeads because of its holy powers while supporting allies
Just cause it can aim for the head that doesn't mean it needs a bonus against them reason is its a battle tatic not exactly giants having a weakness to valks
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Savra
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Re: Valkyrie

Post by Savra » Tue Oct 09, 2018 5:05 pm

Alright so we go with that.

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Savra
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Re: Valkyrie

Post by Savra » Sun Oct 14, 2018 5:32 am

So anyone going to update stats and settle on abilities plus bonus so we get this ready to be added to the ready list?

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Tankhead
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Re: Valkyrie

Post by Tankhead » Sun Oct 14, 2018 5:35 am

Was hoping Lynx would figure this out but maybe someone else could figure this out
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Savra
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Re: Valkyrie

Post by Savra » Sun Oct 14, 2018 5:55 am

Valkyrie
Builds: Castle, church
Image
Cost:7
Hp:50
Atk:14
Rng:1
Sight:6
Spd:4 flying
Arm:2
P.arm:3
Res:80%
50% dge counter
Abilities:Imperial
First strike.
Summon raven-rng:1
Group attack aura passive: rng:3
Weapon break: passive- -3 to target enemies attack
Bonus to giants 50%
Effected by blacksmith upgrades.

Sorry, but Valkyrie are holy units, not arcane, we have some mages coming though that will fill the mage hut and arcane sanctum.
Last edited by Savra on Sun Oct 14, 2018 7:24 pm, edited 4 times in total.

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makazuwr32
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Re: Valkyrie

Post by makazuwr32 » Sun Oct 14, 2018 6:28 am

I think only that weapon break must be on-hit effect for her, not a spell.
Group attack 1 must be for her.
Can have a bit higher armor for these stats unless she is affected by blacksmith (i suggest raise her armor if she is not affected to 3/4 for that cost).

And as for bonuses i think they must be either none at all or giants (50%).

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Savra
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Re: Valkyrie

Post by Savra » Sun Oct 14, 2018 6:32 am

I knew I forgot something.

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makazuwr32
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Re: Valkyrie

Post by makazuwr32 » Sun Oct 14, 2018 6:42 am

Ah. And also maybe add range 2 for her attacks.

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Savra
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Re: Valkyrie

Post by Savra » Sun Oct 14, 2018 4:52 pm

makazuwr32 wrote:
Sun Oct 14, 2018 6:42 am
Ah. And also maybe add range 2 for her attacks.
You realize she has just a sword remember?

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makazuwr32
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Re: Valkyrie

Post by makazuwr32 » Sun Oct 14, 2018 5:27 pm

Better idea.
Add her "First strike" ability and 50% dodge counter.

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Savra
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Re: Valkyrie

Post by Savra » Sun Oct 14, 2018 7:23 pm

That's better.

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StormSaint373
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Re: Valkyrie

Post by StormSaint373 » Mon Nov 26, 2018 5:48 pm

Hey, has there been a decision about which one will be accepted?
Beware the calm before the Tempest. . .

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Lynx Shafir
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Re: Valkyrie

Post by Lynx Shafir » Mon Nov 26, 2018 5:56 pm

StormSaint373 wrote:
Mon Nov 26, 2018 5:48 pm
Hey, has there been a decision about which one will be accepted?
I think I should summarise
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Lynx Shafir
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Re: Valkyrie

Post by Lynx Shafir » Mon Nov 26, 2018 6:08 pm

Valkyrie
Builds: Castle, Church,

Image


Cost:7
Hp:50
Atk:14
Rng:1
Action 2
Spd:4 flying
Arm:2
P.arm:3
Res:80%
50% dge counter
Abilities:
First strike.
Summon raven-rng:1. No CD
Raven
Image
Vanishing (3)?
HP 5
Speed 5
atk 4(50%bonus to flying)
arm 0/0
Sight 5
Spell res 0%

Stun -range 3 (attack tipe, don't counts as spell)
Last 2 turns, 70%chance
Disable unit
CD 2.

Group attack I - aura passive: rng:3
Weapon break: passive- 3 atk on hit.
Bonus to giants 50%
Effected by blacksmith upgrades.
Last edited by Lynx Shafir on Tue Feb 26, 2019 7:04 am, edited 3 times in total.
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

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Savra
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Re: Valkyrie

Post by Savra » Tue Nov 27, 2018 4:38 am

I take it stun is the valkrie's? Also the images aren't showing up.

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Lynx Shafir
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Re: Valkyrie

Post by Lynx Shafir » Wed Nov 28, 2018 2:33 pm

Raven
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Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

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StormSaint373
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Re: Valkyrie

Post by StormSaint373 » Wed Nov 28, 2018 2:36 pm

Nice!
Beware the calm before the Tempest. . .

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Savra
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Re: Valkyrie

Post by Savra » Wed Nov 28, 2018 2:59 pm

That looks better.

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Lynx Shafir
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Re: Valkyrie

Post by Lynx Shafir » Sun Feb 10, 2019 9:37 am

Allrigh

Stun skill?
Attachments
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Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

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