Herbalist

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StormSaint373
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Herbalist

Post by StormSaint373 » Mon Nov 05, 2018 7:15 pm

A support unit, with a few tricks up her sleeves :)

Image
Unit suggestion: Herbalist (Humans)

Recruit: TC, Mages hut
Hp: 15
Cost: 3
Att: 3
Range: 3
Armor: 0/0
Speed: 3
Vision: 5
Action/turn: 1

Passive Effects: Poison Weapon

Bonuses: none

Spells:
Heal: rate (12hp)
Trample: (others, Same range as attack) lasts 3 turns
Slowing: (-3 Speed, enemies only) lasts 3 turns
Last edited by StormSaint373 on Tue Nov 13, 2018 4:50 pm, edited 8 times in total.
Beware the calm before the Tempest. . .

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makazuwr32
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Location: Moscow, Russia

Re: Herbalist

Post by makazuwr32 » Tue Nov 06, 2018 7:03 am

No.
Too much spells, too powerful ones, too cheap.
For this its hp must be 10 or less and cost 12-15 turns.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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StormSaint373
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Re: Herbalist

Post by StormSaint373 » Tue Nov 06, 2018 1:12 pm

WHOA! Now hold up.

Orc Shaman has same spells minus slowing, has more hp and higher att for cost 3
Dwarven alchemist has similar spells minus regeneration has A LOT more hp att, buff range, for cost 4
Beware the calm before the Tempest. . .

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makazuwr32
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Re: Herbalist

Post by makazuwr32 » Tue Nov 06, 2018 4:09 pm

1. Orcs don't have disenchant.
2. Orcs don't have cheap 2 turn cost caster.
3. % based regen is allowed for orcs only on cheap unit. If it affects all units. If affects specific group (ents and plant-based buildings for elves as example) than can be on unit with lower cost.
4. Dwarven alchemist can't be trained in tc or anywhere else exept of tavern for that cost. If he was availible anywhere else than cost would be 6-8 turns.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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StormSaint373
Posts: 1665
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Herbalist

Post by StormSaint373 » Tue Nov 06, 2018 4:16 pm

We are NOT talking about priest.

•If any thing maybe changing 30% Regen to heal cause she heals flesh and blood units.

Cost is 6 already. This is a "villiage" Herbalist.

Has to come from TC, Mage hut is added because it comes close to catagory of Arcane.
Beware the calm before the Tempest. . .

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makazuwr32
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Re: Herbalist

Post by makazuwr32 » Tue Nov 06, 2018 4:39 pm

No for regen at all unless it would be able to heal elementals only like wood shaper could heal only tree based units only. "Flesh and blood" category is too big.
Or cost 10+.
Also too much spells still.
Change regen to normal healing (heal rate 12), remove strengthen and double strike, increase hp to 15, lower turn cost to 3 turns. This way it will be balanced.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
StormSaint373
Posts: 1665
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Herbalist

Post by StormSaint373 » Tue Nov 06, 2018 4:48 pm

makazuwr32 wrote:
Tue Nov 06, 2018 4:39 pm
No for regen at all unless it would be able to heal elementals only like wood shaper could heal only tree based units only. "Flesh and blood" category is too big.
Or cost 10+.
Also too much spells still.
Change regen to normal healing (heal rate 12), remove strengthen and double strike, increase hp to 15, lower turn cost to 3 turns. This way it will be balanced.
Already changed to heal, strengthen is a no-go, no hp increase. Supposed to be support ONLY, front lines=certian death.

Same cost.
Beware the calm before the Tempest. . .

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StormSaint373
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Re: Herbalist

Post by StormSaint373 » Tue Nov 13, 2018 1:44 pm

Here's an image.
Attachments
Herbalist.png
Herbalist.png (994 Bytes) Viewed 502 times
Beware the calm before the Tempest. . .

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makazuwr32
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Re: Herbalist

Post by makazuwr32 » Tue Nov 13, 2018 4:10 pm

I see no changes. It is not balanced for now.
makazuwr32 wrote:
Tue Nov 06, 2018 4:39 pm
Change regen to normal healing (heal rate 12), remove strengthen and double strike, increase hp to 15, lower turn cost to 3 turns. This way it will be balanced.
She will have trample, slowing, healing, poison weapon passive.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
StormSaint373
Posts: 1665
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Herbalist

Post by StormSaint373 » Tue Nov 13, 2018 4:47 pm

Edited.
Beware the calm before the Tempest. . .

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