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Knight Enchanter

Posted: Wed Jan 16, 2019 1:48 pm
by StormSaint373
KNIGHT ENCHANTER

Recruit from: Mage Hut/Mage Tower, Arcane Sanctum
Cost: 7
Hp: 48
Att: 18
Range: 1
Speed: 5
Armor: 3/3
Vision: 6
Action/Turn: 2

Bonuses: Standard vs infantry

Spells:
Summon Flying Sword (CD: 2) vanishing 3
Lifelink: Range 4, lasts 3 turns
Enchant burning weapon: lasts 1 turn, range 4
Enchant lightning Weapon: lasts 1 turn, range 4

Ablities:
When hp reach zero, he becomes dismounted

DISMOUNTED KNIGHT ENCHANTER

Hp: 32
Att: 10
Range: 1
Speed: 3
Armor: 3/3
Vision: 6
Action/Turn: 1

Bonuses: Standard vs Buildings

Spells/Abilities: see above

ENCHANTED SWORD

Cost: (Summon)
Hp: 10
Att: 10
Range: 1
Armor: 2/4
Speed: 5 (flying)
Vision: 5
Action/Turn: 1

Bonuses: 1% flying
Special: Vanishing (3)

Re: Knight Enchanter

Posted: Wed Jan 16, 2019 1:49 pm
by StormSaint373
Lost images, posted on discord, can someone please find them?

Re: Knight Enchanter

Posted: Wed Jan 16, 2019 3:01 pm
by General Brave
Image
Image
Image

Re: Knight Enchanter

Posted: Wed Jan 16, 2019 3:23 pm
by StormSaint373
Thank you, General.

Re: Knight Enchanter

Posted: Wed Jan 16, 2019 5:55 pm
by makazuwr32
i must mention that both enchants (burning and lighting) must be appliable to other allies, not only to unit itself.

Re: Knight Enchanter

Posted: Wed Jan 16, 2019 7:38 pm
by StormSaint373
Range depicts that those buffs can be used on allies as well as self

Re: Knight Enchanter

Posted: Mon Feb 11, 2019 6:51 pm
by General Brave
Let's see what we do.