Basic units for castle: Castle Guards

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makazuwr32
Posts: 4470
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Basic units for castle: Castle Guards

Post by makazuwr32 » Wed Feb 27, 2019 7:06 am

They are unlockable with castle itself.
Replacement for imperials in castle.
Also they all are unique to castle.

Castle Guard:
Cost - 3 turns
Hp - 22
Attack - 9
Range - 1
Armor - 1/2
Speed - 3
Sight - 5
Spell resist - 30%
Has 300% bonus against cavalry
Is affected by swords, armor and reach upgrades.

Castle Defender:
Cost - 4 turns
Hp - 30
Attack - 15
Armor - 1/2
Speed - 3
Sight - 5
Spell resist - 30%
Standart bonus to buildings
Is affected by all basic swordman's blacksmith upgrades.

Castle Shielder:
Cost - 4 turns
Hp - 35
Attack - 11
Armor - 4/6
Speed - 2
Sight - 5
Spell resist - 30%
Standart bonus to buildings

Castle Wizard:
Is not affected by blacksmith upgrades.
Cost - 5 turns
Hp - 12
Attack - 4
Armor - 1/1
Speed - 3
Sight - 7
Spell resist - 60%
Spell range - 4
Abilities:
Slowing 3
Trample
Disarmor
Magic missle
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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