Request for frozen river

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makazuwr32
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Request for frozen river

Post by makazuwr32 » Fri Oct 11, 2019 9:44 am

I think it would be awsome addition - frozen river tiles - to our tile set.
They should connect to snowed shore and they should count as land + water tiles (like bridge) but they should require 2 movement points to move through for both land and water units. You still can build bridges and other water buildings on them as usual.

As for connection to current water tiles - i think there must be at least connection to normal water tiles.

For both aos, aof and maybe aoww.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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SirPat
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Re: Request for frozen river

Post by SirPat » Fri Oct 18, 2019 10:03 pm

That would be a nice implement to the game for Frozen campaign maps

All in all I support your Idea
In brightest day, in blackest night, No evil shall escape my sight. Let all who worship evil's might, Beware my power, Green Lantern's light!" :mrgreen: :mrgreen: :mrgreen:

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makazuwr32
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Re: Request for frozen river

Post by makazuwr32 » Tue Oct 29, 2019 5:43 am

@Lynx Shafir maybe?
@Endru1241 ?
Anyone?
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Endru1241
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Re: Request for frozen river

Post by Endru1241 » Tue Oct 29, 2019 6:35 am

Json changes would require changing all units, but it's doable. If it's ready (graphics, whole set and added as tile and tile group), when I'm gonna add road bonus movement it's not too much more, so I could do it for AoS.

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makazuwr32
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Re: Request for frozen river

Post by makazuwr32 » Tue Oct 29, 2019 6:47 am

the thing is that it is not ready.

So i am asking for someone who can do it.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Endru1241
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Re: Request for frozen river

Post by Endru1241 » Wed Oct 30, 2019 5:21 pm

I played a little with recoloring and mozaic distortion filter and managed to do something like this:
Attachments
terrain_ice_water2.png
terrain_ice_water2.png (87.27 KiB) Viewed 82 times
terrain_ice_water.png
terrain_ice_water.png (60.22 KiB) Viewed 82 times

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makazuwr32
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Re: Request for frozen river

Post by makazuwr32 » Wed Oct 30, 2019 7:29 pm

I'd say second will fit nice as actual one that i want and first one as "not-so-frozen" river (just another variant of normal river but for snowy shores).

What is left as for me now is smooth (somewhat) connection between these tiles and normal water.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Endru1241
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Location: Poland

Re: Request for frozen river

Post by Endru1241 » Wed Oct 30, 2019 9:44 pm

A hybrid one additionally.

I made terrain_ice_water2.png (and now 3rd one) the sake of easier water connecting. Also for more logical look - it's something that's supposed to allow ship movement (and I doubt sail or oar powered icebreaker was possible). Floes or periodical thin ice could provide movement for infantry and maybe for mounted, but a little rougher.

I would make movement like that then:
ships 0.6
infantry 0.6
chariots/cavalry/camelry 0.2
elephants, siege machines and wagon - not allowed
Basically - fast ships have 3 movement, slower ships and infantry 2, mounted units 1 and heaviest untis need bridge/transport.
Attachments
terrain_ice_water3.png
terrain_ice_water3.png (115.07 KiB) Viewed 74 times

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makazuwr32
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Re: Request for frozen river

Post by makazuwr32 » Thu Oct 31, 2019 5:03 am

Maybe a bit higher speed for cavalry.

And nice work!

Now we need connection tiles between them and normal water (as well as between themselves? i think...)

@Stratego (dev) what is missing for this to add?
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
makazuwr32
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Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Request for frozen river

Post by makazuwr32 » Thu Nov 07, 2019 5:19 pm

@Stratego (dev) what else is required for this one to implement?
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Stratego (dev)
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Re: Request for frozen river

Post by Stratego (dev) » Thu Nov 07, 2019 5:24 pm

maybe nothing special.
if somone have modding capability could try to put in.

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