Money courier - ANSWERED

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Mairon
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Joined: Thu May 01, 2014 7:59 am

Money courier - ANSWERED

Post by Mairon » Tue May 06, 2014 5:37 pm

When you use a money courier to speed up production, next turn the unit/tech is only 2 turns closer to completion. Shouldn't it be 3 turns (1 normal+2 for the money courier)? You are losing turns this way (money courier costs 2 turns to make).
Is this intended behaviour or not?
Cheers, everything will go well! Yes, ask the other person to lend you something/go on a date/do anything else! They ain't gonna bite your head off!

Tar-Mairon, The Excellent in vanyarin is the name of Sauron [The Abominable] before his fall.

Stratego (dev)
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Joined: Fri Apr 25, 2014 9:28 pm

Re: Money courier

Post by Stratego (dev) » Tue May 06, 2014 6:22 pm

It is absolutely intentional.
You loose 1 turn if you want to centralize the production (speeding up an expensive production), this is the cost you pay for it.

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