Shielders cost to 2 turns - IMPLEMENTED

Moderator: Endru1241

Post Reply
Ness

Shielders cost to 2 turns - IMPLEMENTED

Post by Ness » Sat Jul 18, 2015 8:33 pm

Shielder is useless unit because it is slow and have low attack. Its only strength is pierce armour. Cost of 2 turns could make it more useful.

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Shielders cost to 2 turns

Post by COOLguy » Sat Jul 18, 2015 10:03 pm

I think I agree here. Making it cost 2 turns will not overpower this unit.

Check the proposed changes to the Shielder stats against those of the Swordsman:
-They will have the same cost and hp
-The Swordsman will have higher attack and speed
-The Shielder will have much more armor

So I think this change will make the Shielder vs. Swordsman relationship be a fair trade of speed/attack for armor, making the Shielder a "role-specific" Swordsman suited to defence; whereas now, he feels like an underpowered, slower, and more expensive variant of the Swordsman.
Thanks!
Josh

Stratego (dev)
Site Admin
Posts: 9680
Joined: Fri Apr 25, 2014 9:28 pm

Re: Shielders cost to 2 turns

Post by Stratego (dev) » Sat Jul 18, 2015 10:32 pm

agree.
down on 2 turn cost in next update.

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Shielders cost to 2 turns - IMPLEMENTED

Post by COOLguy » Sat Jul 18, 2015 11:26 pm

:)
Thanks!
Josh

Post Reply

Return to “Closed ones”