Rune mage:
Cost 6 turns, trainable at rune mansion only.
Hp - 18
Attack - 0 (can't attack)
Armor - 1/1
Speed - 3
Sight - 6
Spell Resist - 60%
Abilities:
Rune of True Sight - Places invisible rune with sight 9 and ability to see invisible units. Range - 5 tiles, cooldown - 2 turns, has vanishing 10.
Rune of Healing - Places rune that has healing aura (like elf wizard one with standart 3 tiles range of aura). Range - 2 tiles, cooldown - 5 turns, has vanishing 3.
Rune of Shielding - Places rune that has aura to give allied units around it +1/+1 to armors (range of aura - 3 tiles). Range - 2 tiles, cooldown - 4 turns, has vanishing 3.
Rune of thunderbolt - summons at target place invisible trap rune that deals 10 magic damage and applies slowing 1 to unit that stopped on it. Range - 2 tiles, cooldown - 3 turns. Trap rune has vanishing 4.
He will also have 2 more rune traps.
Can't get Doble Strike/Strenghten Buffs.
Can't be affected by blacksmith upgrades.
