Game Over miscalculation - on Garrison

Issues in the game itself, so no crash report but anything that works badly / or other way it should- but without a crash.

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Puss_in_Boots
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Game Over miscalculation - on Garrison

Post by Puss_in_Boots » Sat Oct 19, 2019 3:35 am

The problem is:
When unit is inside nuetral garrison (like house). The game checks for units on the first layer and this results in a loss. What I want is for the game to check inside buildings for playable units before concluding a victory.

Reason this report exists:
I had this map planned out where a single peasant in a desperate situation is backed into his house. Problem is, that I can't allow him to be directed there or else I and anyone else who plays that map will fail before the game begins where the main units come out after a dramatic moment seasoned by the description.

I hope this is not too much coding, Stratego.
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Stratego (dev)
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Re: Game Failure on Garrison

Post by Stratego (dev) » Sat Oct 19, 2019 9:00 pm

how can u put a worker into a neutral house?

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makazuwr32
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Re: Game Failure on Garrison

Post by makazuwr32 » Sun Oct 20, 2019 9:02 am

Not a neutral but an owned by player house.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Puss_in_Boots
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Re: Game Failure on Garrison

Post by Puss_in_Boots » Sun Oct 20, 2019 9:43 pm

I set it to be owned by player1. If every last owned unit is placed inside a house, then the owner of those units will lose as if they disappeared from the face of the Earth.
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